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Maxon Cinema 4D Studio R12 - Student & Teacher version

Maxon Cinema 4D Studio R12 at Academic & Collegiate Software best prices for schools, students and faculty!
Maxon Cinema 4D Studio R12 at Academic & Collegiate Software


 
Student Price: $497.95

: MAXON-02

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For Students & Teachers only
CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you. As well as containing all of the features found in CINEMA 4D Prime, Visualize and Broadcast, CINEMA 4D Studio adds advanced character tools, hair, a physics engine and an unlimited clients network rendering. The end result is that CINEMA 4D Studio can tackle any project you throw at it with ease.

CINEMA 4D Studio's character tools make it easy to create character rigs and advanced character animations. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. The physics engine, which has been overhauled in R12, makes it simple to perform complex collisions and interaction between objects, be it a few or thousands. Network rendering allows you to take advantage of all computers on your network to help render your animations faster. Despite being for advanced 3D, the extra tools found in Studio are still designed to be user-friendly and intuitive. Generating advanced 3D effects such as hair is surprisingly easy and fast, with CINEMA 4D doing much of the hard work for you. For example, hair will automatically swoosh and sway as you move your character around; and making thousands of objects collide with each other only takes a few mouse clicks to set up.

PLEASE NOTE: 3-year subscription; current academic documentation required
Features
  • New! Rock Solid Rigid Bodies: Drop everything and let the laws of physics take over with the new rigid body dynamics in CINEMA 4D Studio. Based on the production-proven Bullet engine, the dynamic simulations are rock-solid stable and simple to use. Simulations can include thousands of objects and millions of polygons. Just add a tag to any object and let the forces of nature take over. Collisions can be detected for any shape - even concave surfaces. Hierarchies can be treated as a single object or individual dynamic bodies. You can even mix traditional animation with dynamic simulation and interact with dynamic simulation data with Xpresso.
  • New! Smooth and Easy Soft Body Dynamics: With just a click of the mouse, your hard bodies transform into soft and springy structures. Soft body simulations in CINEMA 4D Studio are simple to setup and offer amazing flexibility. You can easily adjust how soft and springy each object should behave, using vertex maps for point-level control. There's parameters to help ensure that objects maintain their shape or volume, and you can even inflate or deflate objects with a Pressure setting. Forces can be restricted to individual objects, so you can apply negative gravity after inflation and objects will fly away. You can even use CINEMA 4D's Mesh Deformer to transfer soft body simulations from a low-poly proxy object onto complex meshes.
  • New! Dynamic Connectors & Springs: Within CINEMA 4D Studio's dynamics engine, you can easily connect objects with combinations of joints and springs. Objects can interact with hinge, sliding, and complex joints ranging from ragdoll to wheel suspension. You can even get your motor running to drive objects through speed or force. Combining joints with motors allows you to create complex setups like a complete car simulation with suspension, steering and engine all based on nothing but dynamics. Take a corner too fast, and you might drift or even roll over. Drive off a ramp and watch the suspension drop. Either way, CINEMA 4D Studio's Dynamics will never steer you wrong.
  • New! Enhancements to MoDynamics: The acclaimed MoDynamics system, motion graphics oriented rigid bodies with ultra fast collision detection, has also some enhancements to offer. Now a proxy object can be used for collision detection, which makes working with high res objects a lot quicker. And the collision mode can be set to "soft" which makes the structure to which the clones are tied flexible and allows you to create even more exciting motion graphics effects.
  • New! Linear Workflow: In short: Linear Workflow helps you create better looking images with less effort - by default. Especially the dark areas in an image, that required additional light sources or tweaking Global Illumination settings are now rich of detail and contrast, without having the bright areas of an image overblown. In detail: Linear workflow is a powerful CG and compositing technique that eliminates the influence of gamma throughout the render process to produce more realistic results with less effort. CINEMA 4D makes it simple to adopt a linear workflow - in fact, it's enabled by default! Monitors use gamma to adapt colors to the way our eyes see them - but colors don't mix the same way in real life. CINEMA 4D automatically strips the gamma from your textures and uses linear space to process the lights and colors in your scene. In a linear workflow, you don't need as many lights and global illumination doesn't require as much tweaking. The resulting images have better color representation, rich detail and proper contrast. In CINEMA 4D, every new scene applies a Linear Workflow without any special setup. Old scenes still render exactly as before, but you can of course adapt their lights and materials to a linear workflow to enjoy the benefits. As you work, your scene is represented properly even in CINEMA 4D's OpenGL viewports. Once you adopt a linear workflow, you'll see a dramatic change in the quality of your renders.
  • New! Color Profile Support: If you have a digital camera you have already heard of it. And as a professional Photoshop user you use them on a daily basis. Color profiles contain detailed information about how a specific device handles colors. Whether you output to page or screen, your images pass through several devices that handle colors in different ways. CINEMA 4D's color profile support allows you to utilize the actual color profiles for these devices to ensure your colors are accurately portrayed. Color profiles are taken into account throughout the CINEMA 4D workflow. Color profiles embedded in bitmaps are properly handled and even procedural shaders take into account the document color space. Monitor profiles are taken into account to properly represent colors in CINEMA 4D's OpenGL view, and your output profile is applied to your final renders. Embedded profiles are even taken into account when displaying images in CINEMA 4D's Picture Viewer. With Color Profile support, you'll have complete control over color throughout your CINEMA 4D workflow.
  • New! Photometric Light Parameters: Achieving accurate lighting has never been easier, with the addition of photometric light parameters in CINEMA 4D. You can now enter precise Lumen or Candela brightness values for any light rather than using abstract percentage values. You can now specify an accurate color temperature for each light as well, and set the white balance on CINEMA 4D's camera to match existing footage or set the mood of a scene on a global basis without modifying each light.
  • New! IES light data support: Lighting manufacturers provide accurate information about how the light radiation is distributed around each fixture. CINEMA 4D can now import this data and generate extremely accurate falloffs for each light. It's easy to preview IES data within CINEMA 4D's Content Browser and apply an IES file to any light. Whether you choose real lamps destined for an architectural project or simply pick a style that fits an indoor scene, IES makes it easy to achieve realistic lighting.
  • New! Render Queue: CINEMA 4D's new Render Queue offers a new and powerful workflow for rendering multiple CINEMA 4D scenes on your computer. You can easily add scenes to the queue, change priorities, and even adjust which camera or render setting is used without opening the scene. Once you've started a batch render, you'll see a preview of the render and estimated completion time, and once the render is done you can review a complete log of the render process. It's the best way to make sure CINEMA 4D is still working, even when you're out to lunch.
  • New! Camera Deformer: CINEMA 4D's Camera Deformer lets you distort objects based on their position on the screen. Originally designed for character animators to customize a key pose of their character, this deformer offers amazing possibilities. A control grid is projected from the camera view onto an object, and you can reshape objects by simply moving the points of the grid. You can link a camera to the deformer even if it's not active, so you can effectively create camera projected deformations with this amazing tool.
  • New! Mesh Deformer: Like an FFD on steroids, the Mesh Deformer allows you to modify any object based on a simpler cage. The Mesh Deformer makes it possible to efficiently deform a high resolution mesh using a low poly cage. Control your low poly cage with joints, morphs or even soft body dynamics and easily transfer the action to a denser mesh. Your workflow is faster because complex calculations don't have to take into account extremely dense topology. Gain even more control with precise falloffs that determine what areas of a mesh will be deformed.
  • New! Correction Deformer: With the Correction Deformer you can modify the points, edges or polygons of deformed objects or parametric primitives, without losing their intrinsic benefits. When applied to deformed objects, you can manipulate deformed points in a local coordinate system rather than their deformed state. You can even use this powerful deformer to model on top of any of CINEMA 4D's primitives or generators, while retaining all their parametric power to adjust size or resolution.
  • New! Smoothing and Surface Deformer: Iron out the wrinkles in any mesh with CINEMA 4D's Smoothing deformer. Whether you've got unwanted folds in your cloth or need to smooth out some joint deformation, simply add a Smooth Deformer and set your falloff to polish out any irregularities. CINEMA 4D's Surface Deformer makes it easy to deform one mesh to match the surface of another. The deformation can be fixed or even slide along a surface while still conforming to the proper shape.
  • New! Python Integration: In addition to the full C++ API and CINEMA 4D's own C.O.F.F.E.E. language, developers can now leverage the power of Python to create scripts, plugins, custom objects, tags and file filters for CINEMA 4D. Python is a powerful programming language with a comparatively simple learning curve. Python's unique blend of simplicity and power excels in a wide range of software development tasks. A wide selection of existing Python scripts and libraries can be adapted for use in CINEMA 4D, and the growing number of applications supporting Python means it's a great tool for exchanging data and assets within your pipeline.
  • New! Real Units: CINEMA 4D now truly supports units, ensuring that calculations are accurate and scene scaling remains consistent. Units are automatically converted, and scaling and unit information is automatically stored within each document. Users are free to view documents in a completely different unit, and all units are converted automatically.
  • New! OpenGL Enhancements: CINEMA 4D's viewports are faster and more accurate than ever before with dramatic OpenGL enhancements. On average systems, animation playback is 30-50% faster than Release 11.5, while systems fully supporting OpenGL 3.0 will experience even more performance improvements.
  • New! Double Precision: CINEMA 4D now uses double precision for all internal calculations, so dramatic differences in scale don't cause problems. If you need to visualize a hummingbird in a football arena, double precision will help eliminate any glitches.
  • New! Dynamic IK: With CINEMA 4D's Dynamic IK, it's easy to make any joint chain react to the forces of nature and collide with objects in the scene. This replacement for CINEMA 4D's old bones-based Soft IK provides quick and easy dynamic simulations with joint chains. Add dynamic IK to snakes, snails, and puppy dog tails and get some reaction.
  • New! Pose Morph: CINEMA 4D's new pose morph system makes it easy to morph just about anything. This new tag combines the power of the Morph and PoseMixer tools in previous versions to allow full control over hierarchies, point animations and even more. You can blend PSR data, parameters, user data, vertex maps and even UVs via this new and unique tool. Poses can be stored inside the tag to keep your scene simple, or stored in external files for pipeline power. Adding a pose is as simple as clicking a button, and with all your posing power in one place there's fewer tags to worry about and interfaces to learn.
  • New! Weights Manager: Weights provide the vital connection between your character's joints and skin, and good weighting is key when it comes to character animation. CINEMA 4D's Weights Manager puts powerful weighting controls in a convenient interface. A spreadsheet view makes it easy to see exactly what weights are applied for each point and joint, and apply convenient functions including copy and paste. The Weights Manager streamlines the whole process and makes it easy to find and fix weighting issues so you can get animating.
  • New! Dual Transforms - Zero Out Your Objects: Getting objects into position within 3D space often results in some pretty wacky values, but dual transforms let you zero out those coordinates and work with a clean system for animation and expressions. You can get all your F-Curves in the same spot and set constraint limits that make sense. Dual transforms gives you a clean set of PSR data to use throughout CINEMA 4D.
  • New! Architectural Shaders: With CINEMA 4D's new architectural shaders, you can piece together flagstone pavement or build a brick house. The enhanced Brick shader makes it easy to set up various stagger and gap sizes, and you can use gradients to define the range of brick colors. There's even an option to add dirt on the brick and grout. The Pavement shader offers similar options for defining a flagstone surface, with gradient and smudge settings to create a perfect walkway.
  • New! L-System / Turtle Mode: The MoSpline object offers amazing possibilities for parametrically generating and modifying splines. In Release 12 MoSpline now includes Turtle mode for generating fractals and branching structures based on the Lindenmayer system. The L-system, as it's also known, is used extensively to describe algorithmically the design and structure of plants. Once you've defined an L-system, MoSpline's options allow you to adjust the growth, angle, scaling, movement and randomness via slider controls. The L-system can also incorporate User Data you add on the MoSpline object. You can even use the MoSpline as a source object for a Cloner, and define specific points within the L-system where clones should be placed.

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