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K-5 Early Learning

Academic & Collegiate Software has extensive agreements with manufacturers of software for K-5 early learning software. We can get you a great price on ANY title for these manufacturers. A partial list of titles can be obtained by clicking on the manufacturer's logos. Many manufacturers offer a free trial version so you can try the software before purchasing a license. Please call us at 1-800-429-1686 and we will be happy to help you.

Core Learning Ltd. is an educational publisher of software, books, multi-curricular projects and on-line learning applications. Based in Toronto , Canada and Philadelphia , USA , its curriculum content is designed to address national and major state and provincial curriculum standards applicable to the North American K-12 education market.

Core Learning's mission is to provide effective learning solutions for the development of fundamental knowledge and skills. Its primary focus of skill development is in areas that both support higher order thinking but also provide important life skills. Products address key elementary and middle school curriculum areas in math, English language arts, health, art, and technology. Core Learning also publishes software to help develop critical thinking skills and maintain mental processing capabilities in young and mature adults.


Help Me 2 Learn is an award-winning developer of educational software. We create engaging games and lessons for language arts and math. These three words describe the fundamental principles of our software that set us apart:

Simple Our programs are easy to use and easy to navigate. We break learning down into easy to understand concepts.
Fun The biggest difference between our products and many other phonics and math programs is that most students love our programs and don't need to be forced to study. Learning is so much easier when it is fun. Education is always first with us, but we try to make our programs as much fun as possible, with music and fantastic games that get the students involved.
Lasting Games and fun are all good, but learning has to be lasting. We accomplish this by giving the student a comprehensive program with a wide variety of games, songs, presentations and much more. With so many different ways of learning and playing, students don't get easily bored, and they want to use our programs over and over.


Houghton Mifflin Harcourt Learning Technology specializes in developing highly engaging, interactive pre-K–12 solutions that inspire excellence and innovation in education, and raise student achievement.

Bringing together some of the most well-known brands in the industry, Houghton Mifflin Harcourt Learning Technology provides research-proven solutions that serve thousands of schools and districts around the world. The division’s approach integrates core and supplemental instruction with intervention, assessment, and reporting, as well as professional development and school-to-home connections to help enhance teaching and learning, and accelerate proficiency.

Houghton Mifflin Harcourt Learning Technology provides a rich portfolio of high-value educational software solutions in reading, language arts, mathematics, social studies and science. Its full portfolio of pre-K-12 solutions includes Destination Math, Destination Reading, Edmark House Series, Learning Village, SkillsTutor, and Earobics, as well as popular supplemental titles such as Mavis Beacon Print Shop, Carmen Sandiego, Oregon Trail, Reader Rabbit, and KidPix.


Knowledge Adventure designs and produces award-winning products under two primary flagship brands:

*   Trusted by over 30 million parents, the JumpStart brand has been a leader in the educational software market for over 10 years. Recently, the internationally renowned brand expanded into the online gaming market with a new website at Launched live on March 10, 2009, is a groundbreaking evolution in children’s learning games and the first learning game delivered in a browser with high-quality 3D graphics and advanced game play. A completely safe and secure online environment where kids can interact, explore and learn, is quickly becoming the epicenter of online gaming for the 3-10 year old demographic.
Math Blaster*  Perhaps Knowledge Adventure’s most beloved brand, Math Blaster products have been used in classrooms and homes worldwide for more than 15 years. Through a partnership with Majesco Entertainment Company, the award-winning brand was recently transitioned onto the Nintendo DS. The all-new Nintendo DS game, Math Blaster in the Prime Adventure, extends the proven brand into an age-appropriate handheld platform.    

In thousands of classrooms across the country, educators are using instructional technology from LeapFrog School to offer engaging, effective, standards-based instruction to their students. Our personal learning tools (PLTs) provide multisensory learning experiences that can be individualized to the learning pace and objectives of each student. Portable, affordable PLTs allow educators to easily implement classroom technology without depending on one-to-one computer access for every student.

LeapFrog School offers instruction and skill-building activities in these areas:

  • Early Literacy
  • English Language Development
  • Family Involvement
  • Individualized Instruction
  • PreK and Early Childhood
  • Reading Intervention
  • Spanish Language Literacy
  • Special Education
  • Summer and After School
LeapFrog School multisensory products currently reach students in over 100,000 classrooms across the U.S. with hundreds of interactive books and skill cards designed specifically to meet the needs of the students. LeapFrog School is a business division within the Education & Training Group of LeapFrog Enterprises, Inc.


Sunburst Technology develops and distributes supplemental curriculum materials for the school market. Founded in 1972, Sunburst emerged as market leader in 1983 by releasing the widely-adopted Voyage of the Mimi. Supporting this interdisciplinary, multimedia product with instructional software, Sunburst began to build a strong presence in the ed-tech market with a philosophy of creating stable and reliable programs for schools. Focusing its business on math and instructional keyboarding programs, Sunburst is best known for the Type to Learn® series and award-winning business simulation programs such as Hot Dog Stand: The Works and Ice Cream Truck.

Sunburst Technology is a leader in developing and publishing award-winning, multimedia educational software, videos and printed supplements for use in schools. It publishes school products for grades K to 12 under the teachers' favorite Sunburst brand.

Offering a rich selection of over 500 software, print and Web-delivered titles designed specifically for schools, in addition to specialized programs and pricing options for the education community, Sunburst is a premiere resource for school technology products.

Proprietary series in the Sunburst software lineup include Tenth Planet and Little Planet. Top selling titles include Type to Learn®, Hot Dog Stand:The Works™, Easy Book™ Deluxe, A to Zap!® and Hyperstudio®.

The QuickMind brand features online school applications that teachers and students can access from any location to enhance and broaden learning opportunities.    


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