|
K-5 Early Learning
Academic & Collegiate Software has extensive agreements with manufacturers of software for K-5 early learning software. We can get you a great price on ANY title for these manufacturers. A partial list of titles can be obtained by clicking on the manufacturer's logos. Many manufacturers offer a free trial version so you can try the software before purchasing a license. Please call us at 1-800-429-1686 and we will be
happy to help you.
Core Learning Ltd. is an educational publisher of
software, books, multi-curricular projects and on-line learning applications. Based in Toronto , Canada and Philadelphia , USA , its
curriculum content is designed to address national and major state and
provincial curriculum standards applicable to the North American K-12
education market.
Core Learning's mission is to provide effective
learning solutions for the development of fundamental knowledge and
skills. Its primary focus of skill development is in areas that both
support higher order thinking but also provide important life skills.
Products address key elementary and middle school curriculum areas in
math, English language arts, health, art, and technology. Core Learning
also publishes software to help develop critical thinking skills and
maintain mental processing capabilities in young and mature adults.
Help Me 2 Learn is an award-winning developer of educational
software. We create engaging games and lessons for language
arts and math. These three words describe the fundamental principles of our
software that set us apart:
|
Simple
|
Our programs are easy to use and easy to navigate.
We break learning down into easy to understand concepts.
|
|
Fun
|
The biggest difference between our products and many other
phonics and math programs is that most students love our
programs and don't need to be forced to study. Learning
is so much easier when it is fun. Education is always
first with us, but we try to make our programs as much fun
as possible, with music and fantastic games that get the
students involved.
|
|
Lasting
|
Games and fun are all good, but learning has to be lasting.
We accomplish this by giving the student a comprehensive
program with a wide variety of games, songs, presentations
and much more. With so many different ways of learning
and playing, students don't get easily bored, and they
want to use our programs over and over. |

Houghton Mifflin Harcourt Learning Technology
specializes in developing highly engaging, interactive pre-K–12
solutions that inspire excellence and innovation in education, and
raise student achievement.
Bringing
together some of the most well-known brands in the industry, Houghton
Mifflin Harcourt Learning Technology provides research-proven solutions
that serve thousands of schools and districts around the world. The
division’s approach integrates core and supplemental instruction with
intervention, assessment, and reporting, as well as professional
development and school-to-home connections to help enhance teaching and
learning, and accelerate proficiency.
Houghton
Mifflin Harcourt Learning Technology provides a rich portfolio of
high-value educational software solutions in reading, language arts,
mathematics, social studies and science. Its full portfolio of pre-K-12
solutions includes Destination Math, Destination Reading, Edmark House Series, Learning Village, SkillsTutor, and Earobics, as well as popular supplemental titles such as Mavis Beacon Print Shop, Carmen Sandiego, Oregon Trail, Reader Rabbit, and KidPix.
 Knowledge Adventure designs and produces award-winning products under two primary flagship brands: * Trusted
by over 30 million parents, the JumpStart brand has been a leader in
the educational software market for over 10 years. Recently, the
internationally renowned brand expanded into the online gaming market
with a new website at JumpStart.com. Launched live on March 10, 2009,
JumpStart.com is a groundbreaking evolution in children’s learning
games and the first learning game delivered in a browser with
high-quality 3D graphics and advanced game play. A completely safe and
secure online environment where kids can interact, explore and learn,
JumpStart.com is quickly becoming the epicenter of online gaming for
the 3-10 year old demographic.
* Perhaps
Knowledge Adventure’s most beloved brand, Math Blaster products have
been used in classrooms and homes worldwide for more than 15 years.
Through a partnership with Majesco Entertainment Company, the
award-winning brand was recently transitioned onto the Nintendo DS. The
all-new Nintendo DS game, Math Blaster in the Prime Adventure, extends
the proven brand into an age-appropriate handheld platform.

In thousands of classrooms across the country, educators are using
instructional technology from LeapFrog School to offer engaging,
effective, standards-based instruction to their students. Our personal
learning tools (PLTs) provide multisensory learning experiences that
can be individualized to the learning pace and objectives of each
student. Portable, affordable PLTs allow educators to easily implement
classroom technology without depending on one-to-one computer access
for every student.
LeapFrog School offers instruction and skill-building activities in these areas:
- Early Literacy
- English Language Development
- Family Involvement
- Individualized Instruction
- PreK and Early Childhood
- Reading Intervention
- Spanish Language Literacy
- Special Education
- Summer and After School
LeapFrog School multisensory products currently reach students in over
100,000 classrooms across the U.S. with hundreds of interactive books
and skill cards designed specifically to meet the needs of the
students. LeapFrog School is a business division within the Education
& Training Group of LeapFrog Enterprises, Inc.
Sunburst Technology develops and distributes supplemental curriculum
materials for the school market. Founded in 1972, Sunburst emerged as
market leader in 1983 by releasing the widely-adopted Voyage of the Mimi.
Supporting this interdisciplinary, multimedia product with instructional
software, Sunburst began to build a strong presence in the ed-tech market
with a philosophy of creating stable and reliable programs for schools.
Focusing its business on math and instructional keyboarding programs,
Sunburst is best known for the Type to Learn® series and award-winning
business simulation programs such as Hot Dog Stand: The Works and Ice
Cream Truck.
Sunburst Technology is a leader in developing and publishing award-winning,
multimedia educational software, videos and printed supplements for use
in schools. It publishes school products for grades K to 12 under the
teachers' favorite Sunburst brand.
Offering a rich selection of over 500 software, print and Web-delivered
titles designed specifically for schools, in addition to specialized programs
and pricing options for the education community, Sunburst is a premiere
resource for school technology products.
Proprietary series in the Sunburst software lineup include Tenth Planet
and Little Planet. Top selling titles include Type to Learn®, Hot Dog
Stand:The Works™, Easy Book™ Deluxe, A to Zap!® and Hyperstudio®.
The QuickMind brand features online school applications that teachers
and students can access from any location to enhance and broaden learning
opportunities.
Tom Snyder Productions, a Scholastic company, is a leading developer
and publisher of educational software for K-12 classrooms. The company
was founded more than 25 years ago by Tom Snyder,
a former science and music teacher, who pioneered the use of technology
in the classroom to enhance teaching and learning. Today we are
proud to carry over 125 award-winning software titles covering each
curriculum area, developed with strict adherence to our high standards
for quality and innovation. Our products help teachers meet curriculum
goals and are used in over 400,000 classrooms, improving student
performance and understanding.
Our mission
is to create innovative software products and professional development
services to inspire great teaching and improve student learning.
|