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  Home > For Macintosh >

  Autodesk Maya Unlimited 2009 Student Superpack, perpetual,Mac/Windows
  Autodesk Maya Unlimited 2009 Student Superpack at Academic & Collegiate Software best prices for students and schools
Autodesk Maya Unlimited 2009 Student Superpack at Academic & Collegiate Software best prices for students and schools
 
Educational Price: $399.95


Product Code: 421013
Qty:


Description System Requirements Are You Eligible to Buy?
 
The award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface) or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python®. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects. The SuperPack includes Maya Unlimited 2009, Autodesk CleanerXL 1.5, Toxik 2009, and MotionBuilder 2009

Autodesk Student Portfolio products are not for commercial use. Products include on-screen and print education disclaimers & print banners. Student Portfolios do not include a printed manual. If Purchasing This Product, You Must Download Autodesk® Order Form/Purchase Agreement

and fax it to Collegiate & Academic along with verification of current enrollment in a degree-granting, accredited academic institution. Collegiate & Academic’s Fax number is 508-553-8807.
 
Features
  • Maya Fluid Effects:Maya Fluid Effects, a state-of-the-art computational fluid dynamics toolset, brings a huge range of atmospheric, pyrotechnic, viscous liquid and open water effects to Autodesk Maya software.
  • Fast Interactive 2D Solver
  • Simulate 2D fluid motion in near real time and render it as a thin volume, surface, or height field.
  • Create animated textures, giving a unique look to logo animations and other 2D objects.
  • 3D Fluid Solver
  • Represent the most complex fluid motion accurately.
  • Combine the 3D Fluid Solver with volumetric, hard and soft surface rendering options to create previously unattainable 3D effects.
  • Use the high-detail solve mode to reduce diffusion of density, velocity, and other attributes during simulation, making 3D simulations appear much more detailed without increasing resolution.
  • Spring Mesh Solver
  • Simulate wakes and ponds with ripples.
  • Ocean Shader
  • Model realistic oceans with displacement and shading techniques.
  • Create realistic small bodies of water with true dynamic waves and ripples.
  • Add turbulence, bubbles, and ripples to enhance the realism of boat wakes.
  • Create simulated objects moving through a fluid, such as a character walking through thick smoke or fog.
  • Atmospheric: Simulation and volumetric rendering of clouds, smoke, snow, steam, and fog.
  • Pyrotechnic: Explosions, flames, and nuclear blast effects.
  • Viscous liquids: One of the hardest animated surfaces to represent using existing CG technology; makes lava, mercury, and mud possible.
  • Oceans and ponds: Create and preview ocean swells, calm oceans, rough seas, rippling ponds, white caps, and foam.
  • Integration with Maya: Fully integrated with other parts of Maya—for example, a simulating fluid can act as a force on Maya particles or soft bodies and can be converted to polygon meshes.
  • Interactive Control with Maya Artisan
  • Paint attributes such as color, density, fuel, velocity, and temperature directly into the 2D or 3D fluid using the Maya Artisan brush interface.
  • Streamline workflows with integrated rendering in the Maya software renderer and mental ray® for Maya.
  • Maya nCloth: As the first implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control cloth and other material simulations in entirely new ways.
  • Maya nCloth is generated from modeled polygon meshes, a superior method of construction to the standard cloth-panel workflow.
  • Quickly transform any polygon mesh model (open or closed meshes) into a Maya nCloth object.
  • Manipulate cloth attributes with the easy-to-use Maya Artisan brush-based interface.
  • Make 3D objects as stiff, viscous, or flowing, and as tightly or loosely woven as you desire your fabric to be.
  • Create cloth-on-cloth simulations—such as a cape over a jacket or a shirt over pants—with believable influences and collisions.
  • Bend, stretch, shear, dent, or even tear Maya nCloth fabrics.
  • Use topology-independent constraints to fit a garment to the contours of a character; influence how the Maya nCloth settles on a character; control how the Maya nCloth moves during animation; or attach buttons, tear cloth, and merge different Maya nCloth objects.
  • Shape and influence results toward a manually modeled target (pose) even while the simulation is running.
  • Simulations are cached in the unified caching framework, so multiple simulations can be edited in the Trax timeline and blended together to achieve results not typically possible from a single simulation.
  • Easily set up and manipulate realistic cloth collision behavior.
  • Completely automate collisions, such as passive object collisions, or set up collisions to give you a high degree of control over properties such as influences, order, and layering.
  • Support for self-collisions means highly realistic results without the self-interpenetration and implosion errors that other cloth systems frequently exhibit.
  • Interpenetration with the collision object is rare—in such instances Maya nCloth quickly recovers and continues the simulation.
  • Simulations using force fields result in the type of highly realistic motion that can be difficult to achieve via traditional animation methods.
  • Use any of the standard Maya dynamics forces or the integrated Maya Nucleus physics forces to automatically animate Maya nCloth.
  • Create deformable plastics and metals with Maya nCloth.
  • Any supported geometry—whether a closed, sealed volume such as an inner tube or an open one, like an untied balloon—can be given the behavioral properties of an inflatable object, with internal and external pressure.
  • Simulate rigid-body and fluidic effects by adjusting cloth values such as stiffness.
  • Maya nParticles:Autodesk Maya nParticles, the newest Maya Nucleus toolset, gives artists an intuitive, efficient workflow for simulating a wide range of complex 3D effects, including liquids, clouds, smoke, spray, and dust.
  • The Liquid Simulation functionality gives you an intuitive method to create effects such as pouring liquids and sloshing liquids in containers.
  • Specify the incompressibility and viscosity of the particles, as well as how much they are permitted to overlap.
  • Maya nParticles can collide with other nParticles, enabling them to accumulate within volumes.
  • Bidirectional interaction with nCloth enables particles to affect cloth, and cloth to affect particles simultaneously, allowing complex effects to be easily simulated.
  • Particles can use a range of nConstraints, including Transform, Component to Component, Point to Surface, Slide on Surface, and Force Fields, providing an extra degree of control without the need to write complex expressions.
  • Cloud and Blobby Hardware Display:An accurate hardware display allows you to interactively preview the look of nParticles set to software render as clouds or blobbies.
  • Fill a mesh with nParticles with a single click, for an easy simulation starting point.
  • Ramp Widgets for Particle Shading: built-in ramp widget allows for easy and intuitive mapping of various shading attributes such as Radius, Color, Opacity, Incandescence over time (or over age, radius, speed).
  • Reconstruction of Live-Action Elements as 3D Geometry
  • Placing of locators in true 3D positions (in the live-action scene) aids in the reconstruction of computer graphic scene geometry and precise positioning of 3D objects relative to the live-action scene.
  • Output to External Applications:Export to industry-standard 3D software compositing solutions.