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  Home > Animation & 3D >

  Autodesk 3ds Max 2009 Student, 13 mnth,Windows
  Autodesk 3ds Max 2009 Student at Academic & Collegiate best prices for students and schools
Autodesk 3ds Max 2009 Student at Academic & Collegiate best prices for students and schools
 
ONLY for Educational Customers: $99.95


Product Code: 421011
Qty:


Description System Requirements Are You Eligible to Buy?
 
13 MONTH STUDENT LICENSE ONLY Achieve stunning results in less time with Autodesk® 3ds Max® software. Autodesk 3ds Max 2009 introduces time-saving new animation and mapping workflow tools, groundbreaking new rendering technologies, and significantly improved 3ds Max interoperability and compatibility with other industry-standard products such as Autodesk® Maya®. New rendering technologies include Reveal™ rendering—a toolset for both iterative workflows and dramatically faster, finished renderings—and ProMaterials™, a material library for simulating real-world surfaces. Rig your quadrupeds faster and more efficiently with the new Biped workflow. “Hands like feet” is just one of a number of new and improved character animation and mapping features that streamline potentially labor-intensive processes. Plus, the release gives you improved OBJ and Autodesk® FBX® import and export, for vastly enhanced 3ds Max interoperability with Autodesk® Mudbox™, Maya, Autodesk® MotionBuilder™, and other third-party applications. Please Note: All Autodesk academic versions will display watermark / print banner when project is printed. Autodesk is not available for Home School Students. 3ds max is available for individual (Student/Teacher/Faculty) only. It is not available for sale to Schools or for Classroom use. If Purchasing This Product, You Must Download Autodesk® Order Form/Purchase Agreement

and fax it to Academic & Collegiate along with verification of current enrollment in a degree-granting, accredited academic institution. Academic & Collegiate's Fax number is 508-553-8807
 
Features
  • Artists gain unmatched productivity through a combination of performance and workflow features, including a fast, efficient, WYSIWYG (what you see is what you get) viewport environment, schematic view, multiple coordinate systems, interactive axis constraints, customizable menus and buttons, viewport grips/manipulators, and modeless keyboard entry. They can also streamline workflows–through the creation of hotkeys–and intra-application workflows by using such cross-application navigation tools as the ViewCube™ and SteeringWheels™ technologies.
  • The unique modifier stack gives artists the option of using a powerful, visual, parametric workflow; changes made anywhere in the modifier stack, no matter how significant, are automatically propagated to the end result. This feature enables artists to work in a nonlinear fashion, for example, on a completed high-resolution character model; revert to the original low-resolution geometry at the bottom of the stack; and add details, such as buttons on a shirt or tweaks to the nose. Those changes pass up through all the finishing modifiers (such as smoothing, mapping, and skinning) to appear in the completed character.
  • Artists use a mouse or tablet-based paintbrush interface for object selection and deformation, vertex color, and radiosity touchup.
  • File management utilities, such as project folders, relative paths, repathing tools, asset tracking, increment on save, auto-backup, resource collector, dynamic texture reloading, and log files, manage daily use and transfer of 3ds Max data between file iterations, users, and locations.
  • Scene Management—the Scene Explorer Panel enables users to sort, filter, and search a scene by any object type or property (including metadata) with stackable filtering, sorting, and searching criteria. Users can save and store multiple explorer instances and link, unlink, rename, hide, freeze, and delete objects regardless of what objects are currently selected in the scene. Users can also configure columns to display and edit any object property—a feature that can be extended using MAXScript.
  • An intelligent, external file referencing feature (for scenes, objects, or materials) enables efficient team management of complex scenes and animations.
  • The Layer Manager enables artists to quickly isolate related scene elements by working in layers via the Layer Manager.
  • Asset Tracker provides source control management for in-use assets. This feature is tightly integrated with Autodesk® Vault asset management software and compatible with most third-party asset management solutions.
  • The Recognize™ scene loading technology enables fast and accurate transfer of Revit® 2009 scene data into 3ds Max.
  • 3ds Max offers a wide range of operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, spline mapping, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export.
  • The streamlined texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails.
  • UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).
  • Artists can use up to 99 UV sets for texture layering.
  • Extensive UVW mapping tools include direct manipulation of texture mapping coordinates.
  • Texture modifiers for working in the modifier stack include Camera Map, Material Modifier, UVW mapping modifiers, UV Xform, Map Scaler, and Surface Mapper.

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